Fun games to cultivate teamwork

A group of people were watching it on a laptop
Trust back

1. Game introduction: This is a famous classic expansion project. Every player must fall straight from the 1.6-meter platform, while the other players stretch out their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first become a trustworthy person. It is difficult for people who doubt others to gain the trust of others. The game allows players to build and strengthen their trust and sense of responsibility for their partners during the event.

2. Number of players: 12-16

3. Site requirements: the most suitable high platform

4. Equipment needed: hand strap

5. Play time: about 30 minutes

VI. Activity goal: to cultivate a high degree of trust between groups; improve the interpersonal communication skills of group members; guide group members to empathize and make them realize that responsibility and trust are mutual.

Publish book

1. Game type: teamwork

2. The purpose of the game: to make students strongly aware of the importance of full communication to achieve team goals; establish and modify system rules.

3. Game introduction: Team members line up in a row. At this time, each of you is equivalent to a hotel. At that time, the trainer will hand over the digital information card with less than 7 digits to the last partner. Use your originality to pass these digital information to the first partner. When the partner receives the information, he must raise his hand quickly, and of course write the information on paper for the first training. teacher! ! The game will go through four rounds in total. We will have some rules to restrict the information transmission process.

4. Game rules: After the project starts

The so-called project start refers to the start of the coach shouting loudly, and the message starts from the moment the partner behind starts to pass.

1. Cannot speak

2. Can't look back

3. No part of the rear partner can exceed the cross section of the shoulder seam and the infinite extension of the former body. (The front and back criteria should be based on the previous item, such as the whiteboard. The closest to the whiteboard is the front, and the position farther away from the whiteboard. Then it is)

4. When the information arrives at the former partner, the partner must raise his hand quickly and hand the information to the trainer near the whiteboard. Time will be the deadline for raising hands.

5.Cannot pass notes and still notes.

6. The final interpretation power and judgment power of the project belong to the trainer (for clarity, if some controversial method is consistent with the entire center of our training, it is correct, and the deviation is regarded as an error)

7. The first round time ≤ 2 minutes. (Give 8 minutes of discussion time, then return to PK)

Second round: The previous rules continue to take effect, and new rules are added:

8. All methods in the first round will no longer be used.

9. Cannot pass or throw any items.

10. The second round time ≤ 1 minute (given 7 minutes of discussion time, then return to PK)

The third round: The above rules continue to take effect, and new rules have been added

11. Cannot use all the methods in the first and second rounds.

12. The third round time ≤ 40 seconds (given 6 minutes of discussion time, then return to PK)

Fourth round: The above rules continue to take effect, and new rules have been added

13. All methods were not provided in the first three rounds. 14. Butt can't leave the ground

15. The fourth round time ≤ 20 seconds (given 5 minutes of discussion time, and then return to PK)